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We enjoy hosting house parties and from time to time we find the need to get the shy ones to mingle and feel more comfortable. So we are asking for ideas to use as ice breakers to help those to open up. For those of us that are not so shy, how about ideas for games to make the party more fun. We have some games like the ring toss. the guys float in the pool on their back and the willing ladies have to toss a lightweight plastic ring on the guys member that they are trying to win. We also have a duck pond where one sex takes a number and the number is written on the bottom of a floating yellow duck. The opposite sex then picks a duck from the hot tub and gets matched up with the person who has the matching number on the bottom of the duck.

We have heard of best bj contest but we don`t want it to be a let down for anyone if they don`t win. We are working on a blindfolded guess your mate where you have to identify your mate by using the mouth only and only putting the mouth on certain parts. Stripping games don`t work because everyone gets naked as soon as they get inside the front door.

I know there has to be a lot of great ideas out there so we would love to hear them.
This is one of my favorite topics: I love erotic games. I feel that too many events wind up being just "strip, suck, fuck, leave" and I enjoy teasing and stripping and being naughty before we get to the climax - or to make a point of not "ending" but playing all day.

That said, here are some of my favorites (and I see that we're not far away so perhaps we could try them out together sometime):

*) Good old "Truth or Dare". Sure it's corney and sophomoric. That's what makes it fun. It is also controlled by the group you're in: dares can be as tame or as racy as the group is ready for. To help out, you might make up a set of cards with some suggested dares - or even use some "body dice" to choose actions for those who may be too "relaxed" to be creative.

*) "Take a card" games. Make up cards before-hand with "forfeits"

*) Visit the "www.DareRing.com" site and copy off their dares. VERY well-done

*) Naked Twister

*) Get Dressed and Play Strip Poker. Perhaps even make a point of having bizarre clothes available for people to dress up in - just to tease in taking them off again.

*) Try a game I call "May I / Will You": this one lets the whole group "pace" how wild things get. In turn, each person proposes something - asking "May I" or "Will You" - directed to whomever they like - and asking whatever they want. But before anybody does anything, *each* person in turn is allowed to say "yes" or "no" - whether or not the request directly involves them. Any "no" stops that request and you just go on to the next. That allows ANYBODY to keep the action to a level that they all feel OK with. It *also* has the side effect that you can feel free to propose utterly *outrageous* things - just to get a laugh and a "no". It's actually encouraged that people throw out something totally outrageous once in awhile just to get the group used to saying "no" - and not feeling bad about it. Anything from "may I stick my tongue in your ear" to "Will you two kiss each other on the mouth?" to "May I pee on all of you - right now?"

I'd love to hear other suggestions for games - and I'd love to hear specific suggestions for "May I / Will You"'s.
This game is called Asshole>

Materials needed: An ordinary deck of 52 playing cards.
Object: Empty your hand as quickly as possible, and assume a rank above asshole!


Game Rules

Asshole is a simple Game, which uses an ordinary deck of 52 playing cards. The dealer (who can be determined by any means for the first round) begins by dealing all the cards in the deck to the players, in standard poker fashion, starting with the player to his left. Each player is dealt a card in turn until all cards are dealt. Some players may have an extra card. This has little impact on the game.

Cards are played as singles, pairs, triples, or four of a kind. During a round, a player may play only singles on singles, pairs on pairs, et-c. The player with the Three of Clubs begins the round. That player must play the Three of Clubs in the middle of the table (the play area). The Three of Clubs may be played by itself, or with any number of other threes (if he plays more than four, check the deck, and the player's sleeve!).

The next player (in clockwise fashion) has an opportunity to either play on the three(s), or pass. If the player can, and chooses to play, he must have a single card which is equal to, or higher than the card on top of the play area. If the play to beat is a pair, the player must match or beat that pair, and so on. Remember, you can only play pairs (or more) on another pair. A pair of threes, for example, does not beat a single four.

Play progresses clockwise in this manner until the turn gets back to a player who has played the last card(s) on the play area (this happens when everyone else passes on a play). When a play returns to the player who played the card(s), he has won the round, and starts fresh with any play he chooses. He may play a single card, a pair, triples, or four of a kind. And play continues as above from there.

Once a player has played all his cards, he is "out," and the remaining players continue to play, vying for second place, and so on, until only one player has cards in his hand. The last player with cards is the "Asshole." The first player to go out becomes the "President," followed by Vice President, Secretary, Treasurer, General, Chief Asshole, and then Asshole. If playing with more than seven, make up additional ranks as needed between General and Asshole. The last one out is always the Asshole, and the First is always the President.

There is one "wild" card in the game, the Two. Any single Two can be played on any number of other cards. For example, one Two beats three Aces (or four for that matter). Once a two is played, that player immediately wins the round, clears the cards, and plays again, starting a new round.

After all cards are played, and the Asshole is determined, all players assume their new ranks. It is a hierarchical system with descending levels of authority from the President Down. The President is the supreme ruler of all players. The vice president may give orders to any of lower rank than himself, The Secretary may issue orders to any player except the President and Vice President (who out rank him), and so on. The asshole has no authority over anyone, and must follow the orders of all the other players.

The Asshole deals the next hand, and the President has the privilege of choosing who will be dealt to first.

Once the next hand is played out, everyone will have new ranks (some may retain their previous rank). Power changes happen only after the Asshole is determined for that hand. A particularly malevolent President may suddenly find himself the Asshole, and revenge will surely be swift and brutal.

Play continues in the same manner, with people assuming different ranks until everyone gets bored with the game, and quits.

Game Variations

The basic game structure allows for infinite possibilities in player participation. Played to extremes, the President has absolute power over all players in all matters. He may instruct someone to take a drink of his beer, finish a drink, remove an article of clothing (or all clothing), give the president (or another player) a neck rub, fetch the President's smokes, open his beer, bow to him, sing, dance, whatever. Each other player also has these powers, but only over players who are below them in rank. The Asshole has no such powers over anyone, though a benign President may grant the Asshole Power of President for a set number of turns, during which time, the President becomes the Asshole.

In most circles, the game isn't played to this extreme, and it serves primarily as a drinking game, in which powers of the various ranks are pretty much limited to giving drinks. Other demands may be made, but players may refuse, and the penalty for refusing an order is to drink a number of gulps assigned by the offended authority. In a willing group, having laid down the guidelines of the game, giving drinks can be supplemented with removing clothes. For example, The Vice President orders the General to kiss the Asshole's butt. The General refuses, so as punishment, the Vice President orders the General to remove an article of clothing (or take a drink in more conservative / boring groups).

Socials: If through the course of play, all four cards of a given number are played on each other subsequently, a "Social" is declared. When a Social occurs in a drinking version of the game, all players must clink their glasses, and drink.

S
uggestions

It is best to establish before hand what style of play the game will be. If there will be nudity involved, make sure everyone playing knows and is comfortable

If playing with socials, it's generally a bad idea not to clink the President's glass.

Strategy tip: Don't be careless with your twos. A well played two can make you President. Be mindful of the order of play. If you let someone win the hand who plays immediately before you, this is often as good as winning the hand yourself. If, however not playing to win the hand will allow the person who plays immediately after you to win the hand, that can be very bad, and it may be time to play your two (or ace, or whatever it will take to win the hand).
BETTING STRIP POKER

Materials needed: An ordinary deck of 52 playing cards.
Object: Win regular poker hands to keep your clothes.


Game Rules

This is a variation on Classic Strip Poker, explained on the Strip Poker page. This version is essentially the same, but involves betting. Any betting Poker game will work for this version of Strip Poker.

The dealer chooses a game (deal is passed after each game, clockwise), and deals. Betting starts with the player to the Dealer's immediate left, unless it is a game which has some cards face up, in which case, the player with the highest card showing bets first. Ante is the lowest betting level (Truth). The first betting player may check (leave it at truth), or raise. Players may fold at any time, but will have to pay whatever they have bet to that point. The following raises may be made (and they can be doubled up):

(From lowest to highest betting value)
Truth
Dare
Clothes
Super Dare (or Double Dog Dare)

The winner of the hand (highest hand) administers any Truths, Dares, or Super Dares owed. Any clothing bet, and lost is chosen by the person who has to strip.

Explanation of Stakes:
Truth: A person owing a truth is asked a question by the winner of the hand, and is expected to answer truthfully. These questions are usually sexual in nature, but don't have to be, they are sometimes embarrassing, but in the spirit of the game, the loser should try to answer as truthfully (if not as completely) as possible.

Dare: As Truths, the winner administers these to whoever bet a Dare and lost. Instead of a question, the player is asked (dared) to perform some action. There may be times when a player will refuse a Dare (spoil-sports!). For these situations, have an alternate punishment for failing to live up to the Dare. If you and your friends are drinking, a shot of tequila can serve as punishment, and might loosen up that prudish player! If not, think of something all players agree on before hand.

Clothes: Paying this bet is obvious. The losers chose and remove an article of clothing they are wearing. All clothes lost in this way stay off until they stop playing the game. Anyone still playing who has no clothes substitutes Dares in lieu of a Clothes Bet.

Super Dare: This Double Dog Dare cannot be refused. Anyone betting a Super Dare should be prepared to face the consequences of a loss. There is no alternate penalty, and anything goes. If a player does not want to be subject to a Super Dare, that player may simply not place that bet, or fold when someone else does. Just like in playing Poker for money, one should never place a bet they can't cover!

This game provides for some titillating fun, but moves slower than the classic version, and squeamish players always have the option to fold, only losing their ante of a truth.
Dare

Materials needed: A hat, or similar container, paper, pencils.
Object: Write and perform dares for everyone's amusement.

Game Rules

Before the game starts everyone writes as many dares as they can think up.
Of course some people will think of the same things that is fine. You try to
include tame dares (kiss the person on your left) to the extreme dares (if
you are into swinging, have sex with person on the right). A dare may be
"Tell us the last place you had sex". Or "No dare this turn" and one or two
"draw two dares" All of the dares are put into a bag. When it's your turn
draw a slip and do what as it says.

Rules
1. You must chose a method for who has to do a dare. Options are: you just
go around the circle. drawing low card. rolling the highest with dice, etc


2. A dare may be brought up to the group as too hard/extreme. Go with a
majority of players rule. If the majority chooses as too hard, draw again.


3. A penalty for refusing a dare that the group agrees to. Must complete two
dares is a good rule.


4. Do not put the dares back into the bag after they are performed.


The thing that makes this fun is that the inventive person always runs the
risk of getting a dare they thought up.
NAKED DICE

Materials needed: Two Ordinary six sided dice.
Object: Varies. Get your friends naked.


Game Rules

There are a lot of ways to play strip games with dice. An obvious way is craps for clothes. The stripped down, simple version of naked dice is simply rolling two dice, and passing them to the next player, who rolls, hoping to beat the previous score. Once the dice have been passed to each player, the player with the highest roll wins, and all other players remove an article of clothing. Alternately, Only the low score loses an article.
Normally the stripping games don`t work because about 90 percent are nude once the get inside the house. For our Halloween party they might work and make undressing more fun doing one article at a time. Thanks for the ideas.

We had an idea of handing out sheets of paper to be filled out by everyone that comes. There would be a few questions such as describe your ultimate fantasy, favorite thing about the lifestyle, what attracts you to the opposite sex, favorite sexual act and things like that. I would collect them and read the answers aloud and everyone else has t otry to guess who is being described and at the end we check the answers to see who got the most matches. This helps you to learn about the others at the party and give you the heads up on what their looking for and preferences. This is a new idea and I would love to hear your opinions on it. We do have a few new couples coming this time so getting everyone active and comfortable is important.
Joe
Some really great ideas here...can't wait to goto another party to try some.
Speaking of games, here's a lil something for Halloween. I beat it in no time, you should be able to as well. You should dig it.

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Sorry, I know it's off topic, but these are addictive little games that I found. This one takes a bit to load, but it's fun. Let me know what ya think.
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My wife and I were thinking of making catchphrase using only sexual words and concepts...

Too bad we couldn't find one anywhere to where we can insert blanks.

The closest we did is printed cards (and cutted into shape) and a digital timer.

We also saw another cool game at blue botique called WTF, its an series of either or questions like, "would you rather have an paperweight of a tumor or a stripdance done by a 75 yr old?"

That made me wonder what other 300 WTF questions they had in that box.